> It’s not that hard to picture people spending 8+ hours a day going through these windows for years if not decades to come, and it’s not hard to add and multiply all...
This is key to being a product manager, as well as a UX designer. It is the single most important lesson to learn for anyone managing stable, longterm software.
I used to be the PM for the Delphi IDE (RAD Studio, C++Builder) and we did a UX refresh. The software needed it, it wasn't arbitrary (there is an old product management joke: if you don't know what to do, do a UX refresh. Same as a CEO: don't know what to do, do an acquisition.) But it was needed, and IMO we did a good job.
This specific view -- that people use our software eight hours a day and we need to respect that through retaining expected behaviour, not arbitrarily moving things, and so much more -- was the guiding principle through that work. Toolbars stayed with the same contents; when settings pages were reorganised, it was with thought and care and we communicated why so that people would understand; UI was more adjusted than redone.
It was not perfect work, but it was done with an attitude of respect for users, and an attitude of minimising surprise. I hope and believe that was visible.
None of it lost functionality like this, which looks like they used an entirely new UI framework under the good. I wouldn't be surprised to hear Photoshop was using some web renderer these days to render their UI.
I was a heavy user of Delphi from when it first appeared in the 1990s until 2010, and I can't remember ever being annoyed by a UX change across all the versions I used over all those years, so thanks for your efforts! I guess this is one of those things that you only notice when someone doesn't respect it, like in this case (or Microsoft feeling obligated to do a UX refresh for the bundled applications with every new Windows version), but when you notice it, it annoys you even more...
I use PS every single day and I can't tell you how frustrating the select and mask tool is to actually use. I've rolled back to 2020 version that seems to be easier to use but dumber product.
Not a Photoshop user, so I may be misinterpreting that, but doesn't this outright remove some functionality from the hue/saturation panel? That "global colors" dropdown seems to be gone and the two "before/after" color bars were somehow merged into one.
This looks like it would require deeper changes to a user's workflow.
(Of course the missing focus/tab functionality does the same in breaking keyboard-driven workflows that worked before)
What an incompetence & embarrassment. This seems like a failure of product management, management & executives rather than actual software craftspeople.
Those responsible -- all of the people -- should be promoted to digging ditches.
> It’s not that hard to picture people spending 8+ hours a day going through these windows for years if not decades to come, and it’s not hard to add and multiply all...
This is key to being a product manager, as well as a UX designer. It is the single most important lesson to learn for anyone managing stable, longterm software.
I used to be the PM for the Delphi IDE (RAD Studio, C++Builder) and we did a UX refresh. The software needed it, it wasn't arbitrary (there is an old product management joke: if you don't know what to do, do a UX refresh. Same as a CEO: don't know what to do, do an acquisition.) But it was needed, and IMO we did a good job.
This specific view -- that people use our software eight hours a day and we need to respect that through retaining expected behaviour, not arbitrarily moving things, and so much more -- was the guiding principle through that work. Toolbars stayed with the same contents; when settings pages were reorganised, it was with thought and care and we communicated why so that people would understand; UI was more adjusted than redone.
It was not perfect work, but it was done with an attitude of respect for users, and an attitude of minimising surprise. I hope and believe that was visible.
None of it lost functionality like this, which looks like they used an entirely new UI framework under the good. I wouldn't be surprised to hear Photoshop was using some web renderer these days to render their UI.
I was a heavy user of Delphi from when it first appeared in the 1990s until 2010, and I can't remember ever being annoyed by a UX change across all the versions I used over all those years, so thanks for your efforts! I guess this is one of those things that you only notice when someone doesn't respect it, like in this case (or Microsoft feeling obligated to do a UX refresh for the bundled applications with every new Windows version), but when you notice it, it annoys you even more...
I use PS every single day and I can't tell you how frustrating the select and mask tool is to actually use. I've rolled back to 2020 version that seems to be easier to use but dumber product.
> "What is that weird clump of pixels on the left of the bottom edge!?"
Looks like the very top of another, secret checkbox. Mystery checkbox!
I sure hope that’s a “enable one-time purchase” tick box.
I've been too scared to buy anything from Adobe anyways, because I'm worried I can't get rid of them.
Not a Photoshop user, so I may be misinterpreting that, but doesn't this outright remove some functionality from the hue/saturation panel? That "global colors" dropdown seems to be gone and the two "before/after" color bars were somehow merged into one.
This looks like it would require deeper changes to a user's workflow.
(Of course the missing focus/tab functionality does the same in breaking keyboard-driven workflows that worked before)
No it's just the contents of the dropdown menu (master red yellow green cyan blue magenta) split out into radio buttons.
What an incompetence & embarrassment. This seems like a failure of product management, management & executives rather than actual software craftspeople.
Those responsible -- all of the people -- should be promoted to digging ditches.
That popup when the field is emptied via backspace made me angry just to see it inflicted on a user. What the actual fuck
Yeah, that one belongs to r/badUIbattles, not production software. What the actual fuck indeed.
Holy shit. How the mighty have fallen.
Useful read for all ux designers